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- /* RadioButton.h */
-
- #ifndef Included_RadioButton_h
- #define Included_RadioButton_h
-
- /* RadioButton module depends on: */
- /* MiscInfo.h */
- /* Audit */
- /* Debug */
- /* Definitions */
- /* Memory */
- /* Screen */
- /* DataMunging */
- /* EventLoop */
-
- #include "Screen.h"
-
- struct RadioButtonRec;
- typedef struct RadioButtonRec RadioButtonRec;
-
- /* allocate a new radio button. Name is null terminated */
- RadioButtonRec* NewRadioButton(WinType* Window, char* Name,
- OrdType X, OrdType Y, OrdType Width, OrdType Height);
-
- /* dispose of radio button and any internal data structures. */
- void DisposeRadioButton(RadioButtonRec* TheButton);
-
- /* find out where the radio button is located */
- OrdType GetRadioButtonXLoc(RadioButtonRec* TheButton);
- OrdType GetRadioButtonYLoc(RadioButtonRec* TheButton);
- OrdType GetRadioButtonWidth(RadioButtonRec* TheButton);
- OrdType GetRadioButtonHeight(RadioButtonRec* TheButton);
-
- /* change the location of the radio button */
- void SetRadioButtonLocation(RadioButtonRec* TheButton,
- OrdType X, OrdType Y, OrdType Width, OrdType Height);
-
- /* do a full redraw of the button */
- void RedrawRadioButton(RadioButtonRec* TheButton);
-
- /* handle a mouse down in the button. returns True if the state changed. */
- MyBoolean RadioButtonMouseDown(RadioButtonRec* TheButton, OrdType X, OrdType Y);
-
- /* force the state of the button to be a certain value */
- void SetRadioButtonState(RadioButtonRec* TheButton, MyBoolean TheState);
-
- /* get the state of the button */
- MyBoolean GetRadioButtonState(RadioButtonRec* TheButton);
-
- /* see if the location is in the radio button's box */
- MyBoolean RadioButtonHitTest(RadioButtonRec* TheButton, OrdType X, OrdType Y);
-
- #endif
-